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OPEN SCRIMS

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$100 WEEKLY OPEN SCRIMS

TUESDAYS, WEDNESDAYS, THURSDAYS

This this all integrated into Challangermode:
1.) REGISTRATION
2.) LIST OF TEAMS
3.) SCOREBOARD
4.) CHECK INS
5.) CODE ANNOUNCEMENTS

Features:

- Get seeded with teammates when registering as a solo or a duo


Schedule / Format:

Round 1:

  • Lobby 1: 7 PM EST, 20 Teams, 4 Matches, Top 10 Qualify for Finals

  • Lobby 2: 7 PM EST, 20 Teams, 4 Matches, Top 10 Qualify for Finals


Finals:

  • Finals Lobby: 9 PM EST, 20 Teams, 4 Matches, $100 for 1st Place

General Information:
 

  • High Tier Lobby

  • 7 PM EST, 20 Teams, 6 Matches, 1st wins $75

  • Low Tier Lobby:

  • 7 PM EST, 20 Teams, 6 Matches, 1st wins $25
     

  • REGISTRATION, LIST OF TEAMS, SCOREBOARD, CHECK INS, CODE ANNOUNCEMENTS, are all done through our space on Challengermode

  • After registering for a scrim you must check in. Check ins are open one hours prior to the tournament

DQ / Ban reasons
 

  • Please remember that the host of your lobby is who decides what type of penalty your team deserves in case any rules are broken based on the severity of the crime committed. A host can decide whether it will be a point penalty or a DQ. When given a punishment do not go around trying to justify your crime or lessen your punishment by pointing fingers at other rule breakers who received the different punishment.

  • Revenant is strictly banned from our tournament’s competitive play.

  • Caughting hacking / scripting / macroing will result in a permanent ban from all of our tournaments.

  • Being caught sabotaging the tournament will result in a DQ or Ban, for example: leaving a match and asking the host to restart it or intentionally throwing for other teams’ benefit, even if the other team is no aware of this (feeding points).

Scoring Format
 

  • 1st - 12 points                        each kill = 1 point

  • 2nd - 9 points

  • 3rd - 7 points

  • 4th - 5 points

  • 5th - 4 points

  • 6th-7th - 3 Points

  • 8th-10th - 2 Points

  • 11th-15th - 1 Points

  • 16th-20th - 0 Points

Technical Issues:
 

  • Leaving the match after dying and failing to reconnect the next game will not pause the tournament. We recommend never leaving the private match during the tournament since bugs in private matches are inevitable.

  • Some common bugs are: game logic, code net, code wheel, infinite loading screen.

  • Please be in the lobby on time, we will set 5 minute timers between games and that is your window to join the lobby. If failed to join the lobby do not ask for restarts as we cannot delay the tournament to wait for teams.